Many a game developer has run into the terrifying dilemma of “Power Creep” in their video game production. Power Creeping is a process that takes place over the life of a game which can, eventually, destroy all interest for it. And what is this horrible, scary process, you ask? Power Creeping can happen either in the plot of a game, or its mechanics. Story writers who fall victim to power creeping take the quests or storylines on grander and grander scales, such as at first having the player save a person, then a town, then a country, and eventually the entire world, or it could creep even farther out of control. Such writers often just ran out of fresher, more creative ideas, and so decided upping the ante was the way to take the game’s plot.
There are many kinds of addictions in the world, alcohol addiction, gambling addiction, drug addiction, but one that affects a significant in the world today is video game addiction. Video games are created with the intent to draw a player in and keep the player interested as long as possible, some games do this way too well. Many know the feeling of buying a new game and not being able to let it go resulting in non-stop playtime in the double digits. So how much playing is too much?
Many games today boast realistic graphics that are nearly indistinguishable from the real world but how important are realistic graphics to games? Popular games like Minecraft and Terraria can not boast of realistic graphics but yet enjoy a satisfied, steady player base. So how important are graphics to the game?
As many developers have learned, gaming communities have complainers, lots of them. These people criticize everything from the graphics, the plot line, the lore to why isn’t there a strong female lead or that the male lead should have liked this other person. Depending on the developer, he/she may or may not listen to these cries of outrage; however developers soon learn that the cries will never end.
Choices, they are the bane of our existence and what we live for. Throughout our lives, we make choices, some of which may affect our future and those around us while other simply decide what craving we decide to satisfy that day. Customization is made up of choices, we shape something to become how we like it, in this case our desktops.
Its hard to balance money and pleasure as pleasure always seems to empty our wallets. With games these days, many reputable series with established fan bases such as Call of Duty, Assassin’s Creed, and Grand Theft Auto sell games at a whopping price of $60. Sixty dollars is two whole trips of all you can eat Korean BBQ, half the cost of a decent SSD, 7.5 hours of a minimum wage job. For teens who often do not have a job, $60 is a very significant amount of money. The money spent on games really adds in the long run to a tremendous amount of money.