What We See


Photo ©2008 by Olga Berrios [CC by 2.0]

Our minds itself are an enigma, what goes on in our minds even more so. Of the thousands of things our minds are capable, nothing is more confusing than the feelings that we go through.  There are times when even we, ourselves, can’t know exactly how we feel, how can we expect others to know or understand either? The only way anyone can ever hope to scratch the surface of the enigma inside us is with the power of language, the words that we use to draw a picture of our thoughts give other people an idea of the puzzle inside us. Only then can we answer the question of whether the words we use to describe ourselves really how we seem to others.

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The Rage


Photo ©2010 by Rooners Toy Photography [CC BY-NC-ND 2.0]

I’m playing a game of Counter Strike. I’m on the Counter Terrorist side. The clock is ticking and it’s currently five versus three in favor of us. It should be a landslide victory for us. Suddenly my screen goes red and the text “You have been killed” show up on my screen. I scream out loud and restrain myself from typing anything negative into the ingame chat. Isn’t this a game? Isn’t this supposed to be fun? Why am I so angry?

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The Powers That May Creep


Many a game developer has run into the terrifying dilemma of “Power Creep” in their video game production. Power Creeping is a process that takes place over the life of a game which can, eventually, destroy all interest for it. And what is this horrible, scary process, you ask? Power Creeping can happen either in the plot of a game, or its mechanics. Story writers who fall victim to power creeping take the quests or storylines on grander and grander scales, such as at first having the player save a person, then a town, then a country, and eventually the entire world, or it could creep even farther out of control. Such writers often just ran out of fresher, more creative ideas, and so decided upping the ante was the way to take the game’s plot.

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